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Minecraft Rails by Krist-Silvershade Minecraft Rails by Krist-Silvershade
SUPER Edit: As always, made with love in Blender!

Updated Version: krist-silvershade.deviantart.c…

A while back on reddit, someone posted a rendering of a somewhat simple 3D Minecraft rail. I thought "I can make a better rail than that!" Then I found out that the rails looked rather lonely, so I made some curves. HRmm.. still pretty lonely, so I made powered rails. Stiiiilll looking kinda simple there, Krist. So I went hog-wild and rendered a full scene!My goal was to make the rendering look realistic while still keeping the modular-pieces spirit of Minecraft. Hope you enjoy!

Question/Answer session on reddit! www.reddit.com/r/Minecraft/com…


EDIT: Holy carpe-diem, you guys managed to get this on the "What's Hot" page for today! many thanks!

EDIT EDIT: I've been doing my best  to respond to all of you, but there's just so many comments! My absolute-most thanks to everyone who likes the piece, and I shall do my best to field any specific questions!

EDIT EDIT EDIT: I guess I'm replying to too many of you, becaue the DA spam-filter is blocking all of my current responses! I promise I'm reading every message I get, I'll respond to you in the morning if the filter has let up! Many thanks again.

EDIT EDIT EDIT EDIT: Added a watermark cause ohmygosh so many of you are viewing this, I encourage re=posting but would like a way for people to find their way back here!

5Edit: Some people have brought to my attention that the Iron-Ore is upside down and that Powered-Rails cannot curve! Thank you! When I do a second edition of this piece, those issues will be corrected.

You may use this piece as you wish, under the stipulations that:
When you upload it, you post a link to my gallery and mention me as the original artist
You send me a link to your finished piece so I can see what you've done

HD inspired-by texture pack krist-silvershade.deviantart.c…

Commission Pricing Info:
~$50. This piece only occupies a couple chunks and utilized easily reusable and highly-popular art-assets, the cost is reduced because it is quicker to produce the art than normal.
Add a Comment:
 
:iconaliciamyerscough:
AliciaMyerscough Featured By Owner Jul 11, 2015  Hobbyist Digital Artist
Firstly, holy cow! This is amazing.. Secondly, I'm intrigued about how long this took all together to make?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Jul 12, 2015  Student Digital Artist
I didn't keep track of my time too well, but I'd venture a guess between 16 and 23 hours, not including the horrendous rendering time.
Reply
:iconaliciamyerscough:
AliciaMyerscough Featured By Owner Jul 12, 2015  Hobbyist Digital Artist
Oh wow! That's pretty lengthy, well, compared to the time of my renders anyways.. At a guess how long do you think it took to render? 

ps. thanks for replying :D!
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Jul 18, 2015  Student Digital Artist
I've learned a lot since then, I could probably manage to do it in around eight hours, these days. I'm not sure exactly how long it rendered, but it was a case where I had to render over-night. Again, with my current techniques I could probably cut this time down to 20-30 minutes
Reply
:iconjahtani:
jahtani Featured By Owner May 23, 2015  Hobbyist General Artist
SO REAL
Reply
:iconpitool:
Pitool Featured By Owner May 22, 2015  Hobbyist Digital Artist
This is minecraft 2.0 right here
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Hidden by Owner
Hidden by Commenter
:iconpoki-art:
Poki-art Featured By Owner Feb 17, 2015  Hobbyist Digital Artist
oh wow this is fantastic!
Reply
:iconwrinkledreality:
WrinkledReality Featured By Owner Feb 9, 2015
Very nice! Realistic without being too realistic
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Feb 10, 2015  Student Digital Artist
Exactly what I was going for, thank you.
Reply
:iconodmanra:
odmanra Featured By Owner Jan 16, 2015
This is uber!
Reply
:iconthe5thslayer:
The5thslayer Featured By Owner Jan 11, 2015
Dude this looks awesome you must have put a lot of work into it
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Jan 15, 2015  Student Digital Artist
I think it was a full day's worth of work, ~16 hours. Which is way more than it should have been. I could probably re-build this now in about 3-4 hours, and make it render more efficiently.
Reply
:iconlinkofthesouth:
LinkOfTheSouth Featured By Owner Dec 29, 2014
my new wallpaper.
Reply
:iconmayheartmolly:
MayHeartMolly Featured By Owner Dec 21, 2014
Too cool. You have a real talent. :D
Reply
Flagged as Spam
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Dec 11, 2014  Student Digital Artist
Spam. I encourage anyone viewing this to avoid this link.
Reply
:iconponylover777:
ponylover777 Featured By Owner Nov 28, 2014  Hobbyist Digital Artist
so cool
Reply
:icondyssari:
Dyssari Featured By Owner Edited Nov 12, 2014
If Minecraft actually looked like this picture, I'd buy it. Too bad the linked to texture pack looks nothing like this in game.
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Nov 12, 2014  Student Digital Artist
Yeah, it is a shame. If your computer can handle it, the shaders mod by karyonix www.minecraftforum.net/forums/… combined with my texture pack goes a long way toward making the game look as advanced in the screenshot.  I use either Mr_Meeps shaders or Sonic Ethers depending on the mood.
Reply
:iconmiszla:
Miszla Featured By Owner Nov 5, 2014  Student General Artist
How did you make this convexity ?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Nov 8, 2014  Student Digital Artist
Forgive me for copying and pasting my response to a user on another website, but here are the two methods for creating something like this in Blender.
"No problem. I should warn you, the way I produced models for MC-Rails was an absolute wreck, completely the wrong way of doing it, so I'm going to run you through the right way, then, for curiosity's sake, I'll run you through the wrong way.

The right way:

You need to be vary particular about how you set your cube up. I use a cube, each face subdivided into a 16x16 face arrangement; you probably need to manually subdivide for this, rather than use a subdivision surface modifier(15 cuts). Then I setup a bevel modifier with the following settings tweaked: Width: 0.005 Segments: 2 Uncheck "Clamp Overlap"

Next I UV project each face from a dead-on view (Use your numpad to get things lined up) Edit-mode "U" [Project From View(Bounds), OR try Cube Projection from a front-on Iso view (Sometimes works, sometimes doesn't!)

Add a Displacement Modifier. Load your texture (As a note, you will need to touch-up most default Minecraft chips before using them as a texture. EVERYTHING will need it's resolution increased to somewhere around 256x256 without any interpolation, most things will need to be redone from scratch as a black and white height-map, dark is low, light is high.) I reccomend using Stone as a test item, because it involves no processing after you've increased it's resolution.

Use this map, and use UV Texture coordinates for your displacement modifier, play with your Strength and Midlevel to taste.

Almost done, now, add another Bevel modifier: Check Clamp Overlap (On) Limit Method: Angle

As you can probably tell, this produces an INSANE amount of polygons for what we're trying to accomplish. New and improved method:

This method presumes you know how to remove doubles. Select all verticies in an object, "W" [Remove Doubles] It also presumes you are in GLSL viewing mode (3D modeling window's right-hand pane. Tap "N" to bring it up if it's not there. Under "Shading" switch to GLSL mode, then in the 3d window tap "Alt+A" to get into shaded textures mode.

Start: Create a cube. Delete all but one face. Subdivide face into 16x16 faces (15 cuts). UV project from view bounds. Apply that texture in a material, shadless might help. Select the faces you want at a certain height, extrude them upwards Repeat with the next level of faces until complete.

In Object mode, duplicate and rotate that plane until you have a cube again. Edit mode, remove all doubles, then you're going to have to play around to fill in the gaps around the edges and fix clipping.

Add your bevel modifer, limit angle, and adjust to taste.

This method is a bit more work, but produces a significantly lighter poly-count, as well as makes the mesh more managable for adding in, say, ores to a Stone model. Another trick to conserve polys: For the far-off blocks, just apply a displacement map and let it influence Normal or, in cycles, use it as displacement. I hope this helps."

Reply
:iconwind-mere:
Wind-Mere Featured By Owner Oct 23, 2014
You should get some one to make that a texture pack
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Oct 24, 2014  Student Digital Artist
Please read the last sentence of the text post.
Reply
:iconzerobelow00:
ZeroBelow00 Featured By Owner Sep 16, 2014  Hobbyist Digital Artist
I lost interest in Minecraft because of the over simplicity of not only the graphical style but what you are limited in building for curves and interior design.

If the game were to be released with these graphics I'd be all over it!
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Sep 16, 2014  Student Digital Artist
Look up some of the shader mods( use Google). If your computer came run them, they make the game look ridiculously nice. Combine that with the resource  pack in my gallery aNd you're almost there.
Reply
:iconteothecoyote:
TeoTheCoyote Featured By Owner Sep 8, 2014
program?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Sep 9, 2014  Student Digital Artist
Blender.

www.Blender.org

Used GIMP to do some minimal processing on the textures.
Reply
:iconalphak47:
alphak47 Featured By Owner Edited Aug 24, 2014  Professional Digital Artist
i hate you right now. i make minecraft blender pics and u make art. no joke this is going to be my new desktop wallpaper. keep up the good work and check out my page because i really need it. and ideasClap 
Reply
:iconroxan-dragon:
Roxan-Dragon Featured By Owner Jul 14, 2014  Hobbyist Digital Artist
falling on those blocks would hurt
Reply
:icondlife:
dlife Featured By Owner Jul 12, 2014  Professional Interface Designer
Crisp, clean, very real! Wonderful work!
Reply
:iconzolakov:
Zolakov Featured By Owner Jun 29, 2014  Professional General Artist
goodjob !
Reply
:iconterrance8d:
Terrance8d Featured By Owner Jun 20, 2014  Professional Digital Artist
I swear, this is the kind of thing that gives Blender a good name!
Reply
:iconredbear1324:
redbear1324 Featured By Owner Jun 18, 2014  Student Filmographer
So beautiful!!
Reply
:iconredbear1324:
redbear1324 Featured By Owner Jun 18, 2014  Student Filmographer
Awesome this is my wallpaper!!! <3
Reply
:iconminecraftfan021:
minecraftfan021 Featured By Owner Jun 14, 2014
wow!!!!!! this is amazin`
Reply
:iconkingpeanutbutter:
KingPeanutButter Featured By Owner Jun 2, 2014  Hobbyist Digital Artist
OH MY GOSH this is AAMMAZZIINNG
That weekend feeling That weekend feeling That weekend feeling That weekend feeling 
Reply
:iconsilverdragonflash:
SilverDragonFlash Featured By Owner May 31, 2014
HOLY SHI-! *sets as desktop wallpaper*
Reply
:iconhsoj95:
hsoj95 Featured By Owner May 21, 2014  Hobbyist Digital Artist
An absolutely incredible piece of artwork! I love how you gave so much depth to the blocks(I wish there was a mod for the game that added this to it). How did you do the texture of the blocks, did you model the vertices by hand or use mapping?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner May 21, 2014  Student Digital Artist
There is a texture-pack WIP here krist-silvershade.deviantart.c… . In the submission I also explain why I'm not making a model/resource pack.

As for the blocks, it's actually a little of both, using a handy trick I developed. For the stone, I setup a cube so that it had a 16x16 grid of verticies on it. Then, using some fancy modifiers, I set up minecraft's texture so that dark=low and white=high, and the texture 'pushes' the verticies up and down accordingly. The clumps of iron were modeled by hand from this stone-mesh, and everything else was modeled the traditional way. I hope that answers your question.
Reply
:icondrcreeptor:
DrCreeptor Featured By Owner Jun 17, 2014  Hobbyist Digital Artist
I use Blender for Minecraft Animations exclusively. To add very simple bump mapping to the blocks I would simply tick the "Normal" in the Texture Influences. 

For a better look I would subdivide the cube and individually edit the faces. This takes quite a while but the results are pleasing.

You say you "set up" some Minecraft textures. How on dear Earth do you do that?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner Jun 18, 2014  Student Digital Artist
Displace modifier. imgur.com/Nq8A3gi Subdividing and then manually extruding the faces as you suggested could work, another method could be to make a 16x16 grid of little cubes and reposition them. The method I used was intended to quickly make the stone block, rather than an attempt at making a decent model.

For the texture pack, I've moved to modeling most blocks instead of using this trick because it actually modeling the blocks gives me more control over what the block looks like.
Reply
:iconhsoj95:
hsoj95 Featured By Owner May 21, 2014  Hobbyist Digital Artist
Thats really cool and very innovative!
Reply
:iconnintendoguy64j:
NintendoGuy64J Featured By Owner May 4, 2014  Professional Digital Artist
Mind if I use this as a cover?
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner May 5, 2014  Student Digital Artist
A cover for what? :o
Reply
:iconnintendoguy64j:
NintendoGuy64J Featured By Owner May 5, 2014  Professional Digital Artist
Twitter.
Reply
:iconkrist-silvershade:
Krist-Silvershade Featured By Owner May 7, 2014  Student Digital Artist
As long as you either keep the watermark in the lower-left visible and legible, or put "krist-silvershade.deviantart.com" somewhere where it's clear that's where the image came from, sure! Go for it.
Reply
:iconnintendoguy64j:
NintendoGuy64J Featured By Owner May 7, 2014  Professional Digital Artist
Thank you.
Reply
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